![]() Auto Attack Reload increased from 5.2 to 7.We are adjusting its stats to bring it more in line with other indirect fire units. In our effort to make AOE more consistent we saw a huge jump in performance with indirect fire units such as the LEIG and Pak Howitzer. Vet 1 Range bonus reduced from 15% to 5%.Projectile lowest angel increased from 10 to 40.Suppression Amount reduced from 0.3 to 0.23.In our effort to make AOE more consistent we saw a huge jump in performance with indirect fire units such as the LEIG and Pak Howtizer. Now do 25% less damage against base structures.We want to reduce the effectiveness of artillery shells against production buildings. AOE Radius of bombs reduced from 10 to 5.Previously the huge blast radius of these bombs made it very difficult for players to dodge. Damage frequency reduced from 0.5 to 1.25.The tick in game time should translate to about 1 second real time which should help player gauge the amount of damage they will take if they choose to stand in the fire. This will include all incendiary abilities, Molotov’s, and flamer dots that vehicles leave behind. We are increasing the time per tick for damage over time. Universal Carrier Wasp damage increased from 6 to 10.Churchill Crocodile Flamethrower damage reduced from 12 to 10.We have reduced the damage on most heavy flame vehicles because it was over performing while increasing the damage on the wasp due to its underperformance. We tuned vehicle flamethrowers to make them more consistent across the board. ![]()
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March 2023
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